Soon you’ll be able to play Dungeons & Dragons in VR… if you want


Wizards of the Coast and Resolution Games have announced their collaboration to bring Dungeons & Dragons to virtual reality.

The decades-old tabletop roleplaying game has become increasingly popular over the last several years, in large part due to third-party content creators like Critical Role and Dimension 20, in which ensemble casts play D&D to create a compelling story for an audience. The franchise also made a splash this year with a Hollywood film and the hugely successful Baldur’s Gate III, a video game that licenses Dungeons & Dragons IP.

Resolution is known for its game Demeo, which recreates the tabletop gaming experience digitally, whether that’s on a VR headset like the Meta Quest or the Apple Vision Pro, or just on an iPad.

The details of the deal aren’t apparent — is Wizards just licensing the IP, or working with Resolution? — but it continues Wizards’ trend of bringing Dungeons & Dragons away from the table and into digital media. It’s also not clear whether this is a platform for players to connect with their friends to play D&D through VR, or if they’re telling a whole new story, like the “Honor Among Thieves” film. But in trailers for Demeo, it seems that players are quite literally using VR hand-tracking to play cards and paint virtual miniatures, so perhaps the collaboration will be more like a virtual tabletop than a single-player story game.

It’s common for people to use platforms like Foundry and Roll20 to play D&D with non-local friends, and Baldur’s Gate was a hit, but… are we really trying to eldritch blast our enemies in VR? D&D sessions usually extend for two to three hours (or longer, if you’re extra dedicated), and even when you’re having a great time with your pals, your attention can waver a little bit. Does anyone really want to wear a headset for a whole D&D session?

The news comes shortly after mass layoffs hit Hasbro, Wizards’ parent company. In the division of the company that runs Wizards and digital gaming, revenue is up 40% year over year to $423.6 million, netting a $203.4 million operating profit; but overall, Hasbro’s revenue is down 10%. Even though Wizards has been thriving, its department at Hasbro was not spared from layoffs.



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